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[Request] Map Hotkeys for layer disabling for more consoles. #3091
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App: EmuHawkRelating to EmuHawk frontendRelating to EmuHawk frontendCore: Atari2600HawkAtari 2600 coreAtari 2600 coreCore: BSNESSuper Nintendo Entertainment System (SNES) / Super Famicom (SFC) / Super Game Boy (SGB) coreSuper Nintendo Entertainment System (SNES) / Super Famicom (SFC) / Super Game Boy (SGB) coreCore: CygneWonderSwan / Color coreWonderSwan / Color coreCore: Gambatte(Alt.) Game Boy / Color (GB/GBC) core(Alt.) Game Boy / Color (GB/GBC) coreCore: Genplus-gxSega Genesis / Mega Drive coreSega Genesis / Mega Drive coreCore: HyperNyma(Alt.) PC Engine (PCE) / TurboGrafx-16 (TG-16) / SuperGrafx core(Alt.) PC Engine (PCE) / TurboGrafx-16 (TG-16) / SuperGrafx coreCore: MSXHawkMSX coreMSX coreCore: NesHawkNintendo Entertainment System (NES) / Famicom / Famicom Disk System (FDS) coreNintendo Entertainment System (NES) / Famicom / Famicom Disk System (FDS) coreCore: O2HawkMagnavox Odyssey² / Videopac G7000 coreMagnavox Odyssey² / Videopac G7000 coreCore: PCEHawk(Alt.) PC Engine (PCE) / TurboGrafx-16 (TG-16) / SuperGrafx core(Alt.) PC Engine (PCE) / TurboGrafx-16 (TG-16) / SuperGrafx coreCore: SMSHawkSega Master System (SMS) / Sega Game Gear (GG) coreSega Master System (SMS) / Sega Game Gear (GG) coreCore: SameBoy (from 2.8)Game Boy / Color (GB/GBC) coreGame Boy / Color (GB/GBC) coreCore: Snes9x(Alt.) Super Nintendo Entertainment System (SNES) / Super Famicom (SFC) core(Alt.) Super Nintendo Entertainment System (SNES) / Super Famicom (SFC) coreCore: TurboNymaPC Engine (PCE) / TurboGrafx-16 (TG-16) / SuperGrafx corePC Engine (PCE) / TurboGrafx-16 (TG-16) / SuperGrafx coreCore: mGBAGame Boy Advance (GBA) coreGame Boy Advance (GBA) coreNeeds domain knowledge for triageRepro: Affects 2.7Request: Feature/EnhancementFor feature requests or possible improvementsFor feature requests or possible improvements
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App: EmuHawkRelating to EmuHawk frontendRelating to EmuHawk frontendCore: Atari2600HawkAtari 2600 coreAtari 2600 coreCore: BSNESSuper Nintendo Entertainment System (SNES) / Super Famicom (SFC) / Super Game Boy (SGB) coreSuper Nintendo Entertainment System (SNES) / Super Famicom (SFC) / Super Game Boy (SGB) coreCore: CygneWonderSwan / Color coreWonderSwan / Color coreCore: Gambatte(Alt.) Game Boy / Color (GB/GBC) core(Alt.) Game Boy / Color (GB/GBC) coreCore: Genplus-gxSega Genesis / Mega Drive coreSega Genesis / Mega Drive coreCore: HyperNyma(Alt.) PC Engine (PCE) / TurboGrafx-16 (TG-16) / SuperGrafx core(Alt.) PC Engine (PCE) / TurboGrafx-16 (TG-16) / SuperGrafx coreCore: MSXHawkMSX coreMSX coreCore: NesHawkNintendo Entertainment System (NES) / Famicom / Famicom Disk System (FDS) coreNintendo Entertainment System (NES) / Famicom / Famicom Disk System (FDS) coreCore: O2HawkMagnavox Odyssey² / Videopac G7000 coreMagnavox Odyssey² / Videopac G7000 coreCore: PCEHawk(Alt.) PC Engine (PCE) / TurboGrafx-16 (TG-16) / SuperGrafx core(Alt.) PC Engine (PCE) / TurboGrafx-16 (TG-16) / SuperGrafx coreCore: SMSHawkSega Master System (SMS) / Sega Game Gear (GG) coreSega Master System (SMS) / Sega Game Gear (GG) coreCore: SameBoy (from 2.8)Game Boy / Color (GB/GBC) coreGame Boy / Color (GB/GBC) coreCore: Snes9x(Alt.) Super Nintendo Entertainment System (SNES) / Super Famicom (SFC) core(Alt.) Super Nintendo Entertainment System (SNES) / Super Famicom (SFC) coreCore: TurboNymaPC Engine (PCE) / TurboGrafx-16 (TG-16) / SuperGrafx corePC Engine (PCE) / TurboGrafx-16 (TG-16) / SuperGrafx coreCore: mGBAGame Boy Advance (GBA) coreGame Boy Advance (GBA) coreNeeds domain knowledge for triageRepro: Affects 2.7Request: Feature/EnhancementFor feature requests or possible improvementsFor feature requests or possible improvements
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Right now you can only map hotkeys to disable layers when playing SNES and GB games.
I'm requesting for the same thing to be added for the other consoles with the option to disable background and sprite layers. I know the NES and Genesis have the option in their own settings menu when you have one of their games loaded, but they can't be mapped to a hotkey.
Thanks and hopefully this is something that can be implemented in the future!
Affected cores:
BizHawk/src/BizHawk.Client.EmuHawk/RetroAchievements/RetroAchievements.Hardcore.cs
Lines 46 to 61 in f1dce89