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Game.java
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479 lines (421 loc) · 10.2 KB
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import java.io.*;
public class Game
{
// int size = 1;
// int[][] numbers = new int[size][size];
// int[][] walls = new int[size*2 + 1][size*2 + 1];
//
// int numbers2[][] = { {4} };
// char h_walls2[][] = { {'_'}, {'_'} };
// char v_walls2[][] = { {'|', '|'} };
char tab[][];
/* static char tab[][] = { {' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', '2', ' ', '2', ' ', '3', ' ', '3', ' ', '3', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', '2', ' ', ' ', ' ', '1', ' ', ' ', ' ', '0', ' ', '2', ' ', '2', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', '3', ' ', ' ', ' ', '2', ' ', '3', ' ', ' ', ' ', '3', ' ', '2', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', '2', ' ', '2', ' ', '1', ' ', '1', ' ', '1', ' ', '2', ' ', '3', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', '3', ' ', ' ', ' ', '1', ' ', ' ', ' ', ' ', ' ', '3', ' ', '2', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', '3', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '3', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', '1', ' ', ' ', ' ', '2', ' ', ' ', ' ', ' ', ' ', '2', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '}};
*/
boolean number_complete()
{
boolean newClue = false;
for (int i = 1; i < tab.length; i+=2)
{
for (int j = 1; j < tab[0].length; j+=2)
{
// If number is surrounded with known ways, then don't waste time trying algorithms
if (tab[i-1][j] == ' ' || tab[i+1][j] == ' ' || tab[i][j-1] == ' ' || tab[i][j+1] == ' ')
{
// Test if a number has all its walls
int numberWalls = 0;
if (tab[i-1][j] == '_')
numberWalls++;
if (tab[i+1][j] == '_')
numberWalls++;
if (tab[i][j-1] == '|')
numberWalls++;
if (tab[i][j+1] == '|')
numberWalls++;
if (numberWalls == (int)(tab[i][j] - '0')) // if a number has all its walls, put the x
{
newClue = true;
if (tab[i-1][j] != '_')
tab[i-1][j] = 'x';
if (tab[i+1][j] != '_')
tab[i+1][j] = 'x';
if (tab[i][j-1] != '|')
tab[i][j-1] = 'x';
if (tab[i][j+1] != '|')
tab[i][j+1] = 'x';
}
// Test if a number has all its non-walls
int numberX = 0;
if (tab[i-1][j] == 'x')
numberX++;
if (tab[i+1][j] == 'x')
numberX++;
if (tab[i][j-1] == 'x')
numberX++;
if (tab[i][j+1] == 'x')
numberX++;
if (numberX == 4 - (int)(tab[i][j] - '0')) // if a number has all its non-walls, put all its walls
{
newClue = true;
if (tab[i-1][j] != 'x')
tab[i-1][j] = '_';
if (tab[i+1][j] != 'x')
tab[i+1][j] = '_';
if (tab[i][j-1] != 'x')
tab[i][j-1] = '|';
if (tab[i][j+1] != 'x')
tab[i][j+1] = '|';
}
}
}
}
return newClue;
}
boolean node_one_way() // if only one way to a node is not known yet
{
boolean newClue = false;
for (int i = 0; i < tab.length; i+=2)
{
for (int j = 0; j < tab[0].length; j+=2)
{
int numberUnknownWays = 0;
int numberWalls = 0;
int unknownWay = 0;
// Count the unknown ways and the walls around the node
if (i != 0)
{
if (tab[i-1][j] == '|')
numberWalls++;
else if (tab[i-1][j] == ' ')
{
numberUnknownWays++;
unknownWay = 0;
}
}
if (i != tab.length - 1)
{
if (tab[i+1][j] == '|')
numberWalls++;
else if (tab[i+1][j] == ' ')
{
numberUnknownWays++;
unknownWay = 1;
}
}
if (j != 0)
{
if (tab[i][j-1] == '_')
numberWalls++;
else if (tab[i][j-1] == ' ')
{
numberUnknownWays++;
unknownWay = 2;
}
}
if (j != tab[0].length - 1)
{
if (tab[i][j+1] == '_')
numberWalls++;
else if (tab[i][j+1] == ' ')
{
numberUnknownWays++;
unknownWay = 3;
}
}
if (numberUnknownWays == 1)
{
newClue = true;
if (unknownWay == 0)
{
if (numberWalls == 1) // If only one wall is linked to the node
tab[i-1][j] = '|';
else
tab[i-1][j] = 'x';
}
else if (unknownWay == 1)
{
if (numberWalls == 1) // If only one wall is linked to the node
tab[i+1][j] = '|';
else
tab[i+1][j] = 'x';
}
else if (unknownWay == 2)
{
if (numberWalls == 1) // If only one wall is linked to the node
tab[i][j-1] = '_';
else
tab[i][j-1] = 'x';
}
else if (unknownWay == 3)
{
if (numberWalls == 1) // If only one wall is linked to the node
tab[i][j+1] = '_';
else
tab[i][j+1] = 'x';
}
}
}
}
return newClue;
}
boolean node_used() // if node (not on the edge) has a wall in and a wall out, the 2 others are non-walls
{
boolean newClue = false;
// Double loop without edges
for (int i = 2; i < tab.length - 2; i+=2)
{
for (int j = 2; j < tab[0].length - 2; j+=2)
{
int numberWalls = 0;
if (tab[i-1][j] == '|')
numberWalls++;
if (tab[i+1][j] == '|')
numberWalls++;
if (tab[i][j-1] == '_')
numberWalls++;
if (tab[i][j+1] == '_')
numberWalls++;
if (numberWalls == 2)
{
if (tab[i-1][j] == ' ')
{
newClue = true;
tab[i-1][j] = 'x';
}
if (tab[i+1][j] == ' ')
{
newClue = true;
tab[i+1][j] = 'x';
}
if (tab[i][j-1] == ' ')
{
newClue = true;
tab[i][j-1] = 'x';
}
if (tab[i][j+1] == ' ')
{
newClue = true;
tab[i][j+1] = 'x';
}
}
}
}
return newClue;
}
boolean only_one_loop() // a loop not containing all walls satisfying numbers can't close itself
{
boolean newClue = false;
// Try to add a wall and see if it creates a loop closing itself even though it shouldn't
// Horizontal walls
for (int i = 0; i < tab.length; i+=2)
{
for (int j = 1; j < tab[0].length; j+=2)
{
}
}
// Vertical walls
for (int i = 1; i < tab.length; i+=2)
{
for (int j = 0; j < tab[0].length; j+=2)
{
}
}
return newClue;
}
boolean is_finished() // Test if the game is won
{
boolean newClue = true;
// Check if all numbers have right number of walls
/*for (int i = 1; i < tab.length; i+=2)
{
for (int j = 1; j < tab[0].length; j+=2)
{
if (tab[i][j] != ' ')
{
*/
newClue = false;
return newClue;
}
void print()
{
String str_out = "";
/*for (int i = 0; i < h_walls2[0].length*2 + 1; ++i)
{
for (int j = 0; j < h_walls2[0].length*2 + 1; ++j)
{
if (i%2 == 0)
{
if (j%2 == 0)
{
str_out += " ";
}
else
{
str_out += h_walls2[i/2][(j-1)/2];
}
}
else
{
if (j%2 == 0 )
{
str_out += v_walls2[(i-1)/2][j/2];
}
else
{
str_out += numbers2[(i-1)/2][(j-1)/2];
}
}
}
str_out += "\n";
}*/
/*for (int i = 0; i < tab.length; ++i)
{
if (i%2 == 1 || i == 0)
{
for (int j = 0; j < tab[0].length; ++j)
{
str_out += tab[i][j];
}
str_out += "\n";
}
else
{
int s = i;
for (int j = 0; j < tab[0].length; ++j)
{
i = 2*s - 1 - i;
str_out += tab[i][j];
}
i = s;
str_out += "\n";
}
}*/
/*for (int i = 0; i < tab.length; ++i)
{
for (int j = 0; j < tab[0].length; ++j)
{
str_out += tab[i][j] + " ";
}
str_out += "\n";
if (i%2 == 0)
str_out += "\n";
}*/
for (int i = 0; i < tab.length - 1; ++i)
{
if (i == 0)
{
for (int j = 1; j < tab[0].length; j+=2)
{
str_out += " " + tab[i][j] + tab[i][j] + tab[i][j];
}
str_out += "\n";
}
else
{
for (int j = 0; j < tab[0].length; j+=2) // Vertical 1
{
str_out += tab[i][j] + " ";
}
str_out += "\n";
for (int j = 0; j < tab[0].length; ++j) // Vertical 2
{
str_out += tab[i][j] + " ";
}
str_out += "\n";
for (int j = 0; j < tab[0].length; ++j)
{
if (j%2 == 0)
str_out += tab[i][j];
else
{
str_out += tab[i+1][j];
str_out += tab[i+1][j];
str_out += tab[i+1][j];
}
}
str_out += "\n";
i++;
}
}
System.out.print(str_out);
// System.out.print(str_out.replace('x', ' '));
}
boolean read(String fileName)
{
try {
RandomAccessFile raf = new RandomAccessFile(fileName, "r");
String ligne;
// First read to count lines (to specify a size for the game table)
int nbLignes = 0;
while ((ligne = raf.readLine()) != null) {
nbLignes++;
}
tab = new char[nbLignes][nbLignes];
// Back to beginning of file to fill table
raf.seek(0);
for (int i = 0; (ligne = raf.readLine()) != null; i++) {
for (int j = 0; j < ligne.length(); ++j)
{
char c = ligne.charAt(j);
tab[i][j] = (c == '.') ? ' ' : c; // Put a ' ' when find a '.' in the file
}
}
raf.close();
}
catch (Exception e) {
System.out.println(e.toString());
return false;
}
return true;
}
void solve()
{
System.out.println("Original: ");
print();
boolean cantFindMore = false;
while (is_finished() == false && cantFindMore == false)
{
System.out.println("Number Complete: ");
if (number_complete() == false)
{
System.out.println("One Way: ");
if (node_one_way() == false)
{
System.out.println("Node Used: ");
if (node_used() == false)
{
System.out.println("404 Not Found. ");
cantFindMore = true;
}
}
}
if (cantFindMore == false)
{
print();
}
}
}
public static void main(String[] args)
{
String fichier = "C:\\Users\\Romain\\workspace\\Loop the Loop Solver\\game.txt";
Game game = new Game();
if (game.read(fichier))
game.solve();
else
System.out.println("File not found.");
}
}