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// Acquire the filesystem so we can check if it's already finished or not (for boot-time mod manager)
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// if let Some(_filesystem) = crate::GLOBAL_FILESYSTEM.try_read() {
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if active_workspace.eq(&workspace_name) && skyline_web::Dialog::yes_no("Your preset has successfully been updated!<br>Your changes will take effect on the next boot.<br>Would you like to reboot the game to reload your mods?"){
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if active_workspace.eq(&workspace_name) && skyline_web::dialog::Dialog::yes_no("Your preset has successfully been updated!<br>Your changes will take effect on the next boot.<br>Would you like to reboot the game to reload your mods?"){
Copy file name to clipboardExpand all lines: crates/menus/src/workspaces/mod.rs
+1-1Lines changed: 1 addition & 1 deletion
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@@ -112,7 +112,7 @@ pub fn show_workspaces() {
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if active_workspace.ne(&prev_set_workspace){
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// if let Some(_filesystem) = crate::GLOBAL_FILESYSTEM.try_read() {
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if skyline_web::Dialog::yes_no(format!("Your active workspace has successfully been changed to {}!<br>Your changes will take effect on the next boot.<br>Would you like to reboot the game to reload your mods?", active_workspace)){
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if skyline_web::dialog::Dialog::yes_no(format!("Your active workspace has successfully been changed to {}!<br>Your changes will take effect on the next boot.<br>Would you like to reboot the game to reload your mods?", active_workspace)){
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