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main.py
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278 lines (250 loc) · 10.2 KB
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import os
import sys
import math
import random
import datetime
import subprocess
import importlib
import wintheme
os.environ['GG_ENABLE_NUMBA'] = '1'
import goodgame as gg # noqa
import scene # noqa
class App(gg.App):
def __init__(self) -> None:
super().__init__()
self.cwd = os.path.dirname(__file__) or os.getcwd()
self.init(sdl_flags_list=(
'video', 'events', 'timer', 'audio', 'joystick', 'game_controller'
), mixer_formats=('mp3', 'ogg'))
self.assets_folder = 'assets'
self.window = Window(self, (1024, 768))
self.clock = gg.Clock()
self.window.show()
self.clock.reset()
self.run_loop()
def on_tick(self) -> None:
self.poll_events()
if self.running and self.clock.tick():
self.window.renderer.scene.update(self.clock.delta)
def on_quit(self, event: gg.QuitEvent = None) -> None:
super().on_quit(event)
self.stop_loop()
self.window.renderer.destroy()
self.window.destroy()
self.destroy()
class Window(gg.Window):
def __init__(self, app: any, size: any) -> None:
super().__init__(app, size=size)
self.app: App = self.app
self.emulate_mouse_with_touch = True
self.set_min_size((320, 200))
wintheme.set_window_theme(self.get_hwnd(), wintheme.THEME_DARK)
self.renderer = Renderer(self)
def on_resize(self, event: gg.WindowEvent) -> None: # Hook doesn't work (why?)
self.renderer.scene.on_resize(event)
class Renderer(gg.Renderer):
def __init__(self, window: any) -> None:
bm = gg.BackendManager(window.app)
if 'GG_BACKEND' in os.environ:
backend = bm.get_by_name(os.environ['GG_BACKEND'])
elif '--backend' in sys.argv:
backend = bm.get_by_name(sys.argv[sys.argv.index('--backend') + 1])
else:
backend = bm.get_best()
super().__init__(window, vsync=True, backend=backend)
self.app: App = self.app
self.window: Window = self.window
self.window.set_title(f'Good Window [{self.backend.name}]')
self.mixer = gg.Mixer(self.app)
self.scene = scene.Scene(self, ())
self.loader = gg.Loader(self.app, Scene.get_resources())
self.loader.load = self.load_file
self.loader.run()
self.loader.call_on_finish(lambda: self.finish_loading(Scene))
def finish_loading(self, scene_to_load: any) -> None:
self.scene.destroy()
self.scene = scene_to_load(self, self.loader.result)
self.loader.destroy()
# Not recommended way
self.window.on_mouse_move = self.scene.on_mouse_move
self.window.on_mouse_down = self.scene.on_mouse_down
self.window.on_mouse_up = self.scene.on_mouse_up
self.window.on_mouse_wheel = self.scene.on_mouse_wheel
self.window.on_key_down = self.scene.on_key_down
self.window.on_key_up = self.scene.on_key_up
def load_scene(self, scene_to_load: any) -> None:
self.loader = gg.Loader(self.app, scene_to_load.get_resources())
self.loader.load = self.load_file
self.loader.run()
self.loader.call_on_finish(lambda: self.finish_loading(scene_to_load))
def load_file(self, to_load: tuple) -> any:
fp = self.app.p(self.app.assets_folder, to_load[1])
if to_load[0] == 'image':
return self.app.surface_from_file(fp)
elif to_load[0] == 'bmp':
return self.app.surface_from_bmp(fp)
elif to_load[0] == 'music':
return gg.Music(self.mixer, fp)
elif to_load[0] == 'sound':
return gg.Chunk(self.mixer, fp)
elif to_load[0] == 'font':
return gg.TTF(self.app, fp, to_load[2])
elif to_load[0] == 'text':
return open(fp, 'r', encoding=self.app.encoding).read()
def destroy(self) -> bool:
if self.destroyed:
return True
self.scene.destroy()
self.window.on_mouse_move = None
self.window.on_mouse_down = None
self.window.on_mouse_up = None
self.window.on_mouse_wheel = None
self.window.on_key_down = None
self.window.on_key_up = None
super().destroy()
del self.loader
del self.scene
return False
class Scene(scene.Scene):
def __init__(self, renderer: Renderer, data: any) -> None:
super().__init__(renderer, data)
self.destroyed = True
self.a: App = renderer.app
self.w: Window = renderer.window
self.r: Renderer = renderer
self.w.set_icon(data[2])
self.w.set_resizable(True)
self.size = self.r.get_output_size()
self.font: gg.TTF = data[0]
self.fps_font: gg.TTF = data[1]
self.bg = self.create_bg_texture()
self.bg_x_anim = gg.Animation(math.pi * 2, True, True)
self.bg_x_anim.calc = lambda x: math.sin(x * 2) * 50 - 70
self.bg_y_anim = gg.Animation(math.pi * 2, True, True)
self.bg_y_anim.calc = lambda x: math.cos(x * 3) * 50 - 70
self.bg_r_anim = gg.Animation(math.pi * 2, True, True)
self.bg_r_anim.calc = lambda x: math.sin(x) * 3
self.text = ['physics', 'snake', 'colorize', 'stars', 'font', 'chimp', 'there']
if not self.a.platform == 'Android':
self.text.append('video')
self.text.append('glcube')
self.text.sort()
self.textures = tuple(
self.r.texture_from_surface(self.font.render_text(x, (255, 0, 0), blend=True)) for x in self.text
)
self.tex_h = self.textures[0].get_h()
self.current = 0
self.t_anim = gg.Animation(0.25)
self.t_anim.calc = lambda x: self.current_h1 + (self.current_h2 - self.current_h1) * x * 4
self.current_h1 = 0
self.current_h2 = self.size[1] / 2 - self.tex_h / 2 - self.tex_h * self.current
self.rect = (0, 0, 0, 0)
self.update_rect()
self.t_anim.run()
self.destroyed = False
def update(self, dt: float) -> None:
self.bg_x_anim.tick(dt)
self.bg_y_anim.tick(dt)
self.bg_r_anim.tick(dt)
self.t_anim.tick(dt)
self.r.blit_ex(self.bg, dst_rect=(self.bg_x_anim.value, self.bg_y_anim.value), angle=self.bg_r_anim.value)
self.r.fill_rect(
(0, 255, 255),
self.rect,
20
)
i = self.t_anim.value
for tex in self.textures:
self.r.blit(tex, dst_rect=(self.size[0] / 2 - tex.get_w() / 2, i))
i += self.tex_h
self.r.blit(self.r.texture_from_surface(
self.fps_font.render_text(f'FPS: {self.a.clock.get_fps()}', (0, 255, 255), blend=True)
), dst_rect=(0, self.fps_font.descent))
self.r.flip()
def update_rect(self) -> None:
self.rect = (
self.size[0] / 2 - self.textures[self.current].get_w() / 2 - 10, self.size[1] / 2 - self.tex_h / 2,
self.textures[self.current].get_w() + 20, self.tex_h
)
def update_textures(self) -> None:
self.current_h1 = self.t_anim.value
self.current_h2 = self.font.descent / 2 + self.size[1] / 2 - self.tex_h / 2 - self.tex_h * self.current
self.update_rect()
self.t_anim.reset()
self.t_anim.run()
def run_test(self) -> None:
test_name = self.text[self.current].replace('!', '')
if test_name in ('glcube', ):
subprocess.Popen((sys.executable, self.a.p(f'{test_name}.py')))
return
self.r.load_scene(importlib.import_module(test_name).Scene)
def on_mouse_down(self, event: gg.MouseButtonEvent) -> None:
if self.math.point_in_rect((0, 0, 200, 100), event.pos):
self.r.set_vsync(not self.r.vsync)
return
if event.pos[0] > self.size[0] / 2:
return self.run_test()
self.move(event.pos[1] > self.size[1] / 2)
def move(self, down: bool) -> None:
if down:
if self.current == len(self.text) - 1:
self.current = -1
self.current += 1
else:
if self.current == 0:
self.current = len(self.text)
self.current -= 1
self.update_textures()
def on_key_down(self, event: gg.KeyboardEvent) -> None:
if event.sym in ('AC Back', 'Escape'):
self.a.on_quit()
elif event.sym == 'Down':
self.move(True)
elif event.sym == 'Up':
self.move(False)
elif event.sym in ('Return', 'Space'):
self.run_test()
@staticmethod
def get_resources() -> tuple:
return (
('font', 'segoeuib.ttf', 40),
('font', 'segoeuib.ttf', 50),
('image', 'pixelsuftgames.jpg')
)
def create_bg_texture(self) -> gg.Texture:
w, h = self.size[0] + 140, self.size[1] + 140
tex = self.r.create_texture((w, h), self.r.pixel_format_from_str('rgb888'))
self.r.set_target(tex)
cube_size = 40
border = random.uniform(0, 10)
self.r.clear()
for y in range(h // cube_size + 1):
is_filled = not y % 2
for x in range(w // cube_size + 1):
if is_filled:
self.r.fill_rect((0, 50, 0), (x * cube_size, y * cube_size, cube_size, cube_size), border)
is_filled = not is_filled
surf = self.font.render_text(
f'Pixelsuft, {datetime.datetime.now().year + 1}', (0, 255, 255), (255, 0, 255), True
)
self.r.blit(
self.r.texture_from_surface(surf),
dst_rect=(w / 2 - surf.w / 2, h - 200)
)
self.r.set_target(None)
return tex
def on_resize(self, event: gg.WindowEvent) -> None:
self.size = self.r.get_output_size()
self.bg = self.create_bg_texture()
self.update_textures()
def destroy(self) -> bool:
if super().destroy():
return True
self.fps_font.destroy()
self.font.destroy()
del self.r
del self.w
del self.a
return False
if __name__ == '__main__':
App()