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keyword usability issue #197

@ksuquix

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@ksuquix

TetsuroJ — 4:37 AM
When you search for Kiho by keyword they don't come up, but when you search Kiho by text they all pop up
i assume this is because the ones you noted (reprints) are still coded with kiho being a keyword, where it was moved away from that to be a description in the text in like, Ivory edition maybe (i forget when cards started shifting to "Kiho Battle: Do X"

Kiyoteru, Oracle of the Void — 8:00 AM
I'm not sitting at a computer, someone file that as a bug. Kiho is effectively a keyword whether or not ivory design team effectively defined it that way

MacBeth2001 — 8:12 AM
I mean, it's not on you, given L5R was delightfully inconsistent across the board about putting keywords on the keyword line versus as bumpers against the actions themselves. But the reason I never brought up "correcting" this before is that Emperor and Ivory really collectively messed everything up:

Emperor Rules made a change to say that a keyword of a card's action is not a keyword of the card itself, because there were a couple of EE cards that "counted" a Personality's number of keywords, and Design only wanted the keyword line itself to be counted, so if the Personality had (for example) a "Maho Battle:" ability, the "Maho" wouldn't throw off the "count" (so a Ninja guy's Maho ability wouldn't make him a "Maho Ninja card", but his ability was still technically a "Ninja Maho" ability). Then! To make things "clearer/more explicity", they reversed that in Ivory to be the opposite, so that actions on a card would NOT have the keywords of the card unless explicitly stated; thus, a "Battle" action on a "Ninja" Personality would not be a "Ninja" action unless it explicitly duplicated the keyword in the text and said, "Ninja Battle:". (Note that in Onyx/ShE, they've said "screw both of those takes" and actions and card share all their keywords up and down again [and sideways; hello icon keywords!], like it was from CE back to the dawn of time in 1995).

So, to reiterate, you/the Oracle is/was already as "correct" as possible (without what I figured would be prohibitively difficult work on your end). It's just that Searching by either given field was inconsistent/impossible by "Keyword" versus "Text" because the Rules and Game were inconsistent on these points.

Kiyoteru, Oracle of the Void — 7:28 PM
Oh fun. So if we changed the couple of cards that "count" to explicitly count the "printed" keyword line, we should be able to share back and forth and be relatively sane?

MacBeth2001 — 7:31 PM
Pretty much, yeah? Making a distinction between "action keywords" and "card keywords" was a great blunder of EE, and at least Ivory reversed and "fixed" it, even if they still maintained the distinction in a separately uninituitive way, at least it was more explicit.

Kiyoteru, Oracle of the Void — 7:33 PM
as far as fixing it programatically.. it's not terrible to find text matching (^|
)(keyword)\s(limited|open|battle|reaction|interrupt) and inject the keywords into the keyword field.

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    l5r databaseData errors in L5RusabilityFixing this will make the site generally more usable for existing functionality

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