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0723-candy-crush.js
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88 lines (80 loc) · 2.89 KB
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/**
* 723. Candy Crush
* https://leetcode.com/problems/candy-crush/
* Difficulty: Medium
*
* This question is about implementing a basic elimination algorithm for Candy Crush.
*
* Given an m x n integer array board representing the grid of candy where board[i][j] represents
* the type of candy. A value of board[i][j] == 0 represents that the cell is empty.
*
* The given board represents the state of the game following the player's move. Now, you need to
* restore the board to a stable state by crushing candies according to the following rules:
* - If three or more candies of the same type are adjacent vertically or horizontally, crush them
* all at the same time - these positions become empty.
* - After crushing all candies simultaneously, if an empty space on the board has candies on top
* of itself, then these candies will drop until they hit a candy or bottom at the same time.
* No new candies will drop outside the top boundary.
* - After the above steps, there may exist more candies that can be crushed. If so, you need to
* repeat the above steps.
* - If there does not exist more candies that can be crushed (i.e., the board is stable), then
* return the current board.
*
* You need to perform the above rules until the board becomes stable, then return the stable board.
*/
/**
* @param {number[][]} board
* @return {number[][]}
*/
var candyCrush = function(board) {
const rows = board.length;
const cols = board[0].length;
while (markCrushables()) {
dropCandies();
}
return board;
function markCrushables() {
let hasCrushables = false;
for (let row = 0; row < rows; row++) {
for (let col = 0; col < cols - 2; col++) {
const candy = Math.abs(board[row][col]);
if (candy !== 0 && candy === Math.abs(board[row][col + 1])
&& candy === Math.abs(board[row][col + 2])) {
hasCrushables = true;
board[row][col] = -candy;
board[row][col + 1] = -candy;
board[row][col + 2] = -candy;
}
}
}
for (let col = 0; col < cols; col++) {
for (let row = 0; row < rows - 2; row++) {
const candy = Math.abs(board[row][col]);
if (candy !== 0 && candy === Math.abs(board[row + 1][col])
&& candy === Math.abs(board[row + 2][col])) {
hasCrushables = true;
board[row][col] = -candy;
board[row + 1][col] = -candy;
board[row + 2][col] = -candy;
}
}
}
return hasCrushables;
}
function dropCandies() {
for (let col = 0; col < cols; col++) {
let bottom = rows - 1;
for (let row = rows - 1; row >= 0; row--) {
if (board[row][col] > 0) {
board[bottom][col] = board[row][col];
if (bottom !== row) {
board[row][col] = 0;
}
bottom--;
} else if (board[row][col] < 0) {
board[row][col] = 0;
}
}
}
}
};