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Event.cpp
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83 lines (72 loc) · 2.14 KB
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#include "Event.h"
Event Event::constructPointsEarned(const sf::Vector2f& position, int points)
{
Event event;
event.type = EventType::POINTS_EARNED;
PointsEarned pointsEarned;
pointsEarned.position = position;
pointsEarned.points = points;
event.eventData = pointsEarned;
return event;
}
Event Event::constructItemSpawned(EntityType type,
const sf::Vector2f& position,
float blockTop)
{
Event event;
event.type = EventType::ITEM_SPAWNED;
ItemSpawned itemSpawned;
itemSpawned.position = position;
itemSpawned.type = type;
itemSpawned.blockTop = blockTop;
event.eventData = itemSpawned;
return event;
}
Event Event::constructBlockShattered(const sf::Vector2f& position)
{
Event event;
event.type = EventType::BLOCK_SHATTERED;
BlockShattered blockShattered;
blockShattered.position = position;
event.eventData = blockShattered;
return event;
}
Event Event::constructAnimationCompleted(const std::string& animationType)
{
Event event;
event.type = EventType::ANIMATION_COMPLETED;
AnimationCompleted animationCompleted;
animationCompleted.animationType = animationType;
event.eventData = animationCompleted;
return event;
}
Event Event::constructFireball(const sf::Vector2f& position, int direction)
{
Event event;
event.type = EventType::FIREBALL_SPAWNED;
FireballSpawned fireballSpawned;
fireballSpawned.position = position;
fireballSpawned.direction = direction;
event.eventData = fireballSpawned;
return event;
}
Event::PointsEarned Event::asPointsEarned() const
{
return std::get<Event::PointsEarned>(eventData);
}
Event::ItemSpawned Event::asItemSpawned() const
{
return std::get<Event::ItemSpawned>(eventData);
}
Event::BlockShattered Event::asBlockShattered() const
{
return std::get<Event::BlockShattered>(eventData);
}
Event::AnimationCompleted Event::asAnimationCompleted() const
{
return std::get<Event::AnimationCompleted>(eventData);
}
Event::FireballSpawned Event::asFireballSpawned() const
{
return std::get<Event::FireballSpawned>(eventData);
}