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fix: no blocked-flash on reset, arm animates immediately while Gemma thinks
- JS applyState: reset frames skip arm.blocked/arm.attacking assignment
so the red \"BLOCKED\" overlay never fires at routine start
- run_safe_routine: yield reach_state (step-1 pose) before _call_gemma()
so the arm starts moving toward the source immediately instead of
freezing for the full Gemma inference time (~5-10 s)
- inject_attack: remove unnecessary time.sleep(0.5) before Gemma call
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