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tonemappercommon.h
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86 lines (75 loc) · 3.01 KB
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// This file is part of the FidelityFX SDK.
//
// Copyright (C) 2024 Advanced Micro Devices, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files(the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions :
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#ifndef TONEMAPPERCOMMON_H
#define TONEMAPPERCOMMON_H
#if __cplusplus
#pragma once
#include <shaders/shadercommon.h>
#else
#include "shadercommon.h"
#endif // __cplusplus
#if __cplusplus
typedef struct AutoExposureSpdConstants
{
uint32_t mips;
uint32_t numWorkGroups;
uint32_t workGroupOffset[2];
uint32_t renderSize[2];
} AutoExposureSpdConstants;
struct TonemapperCBData
{
mutable float Exposure = 1.0f;
mutable uint32_t ToneMapper = 0;
float DisplayMaxLuminance;
DisplayMode MonitorDisplayMode;
Mat4 ContentToMonitorRecMatrix;
int32_t LetterboxRectBase[2];
int32_t LetterboxRectSize[2];
uint32_t UseAutoExposure = 0;
uint32_t LensDistortionEnabled = 0;
float LensDistortionStrength = -0.2f;
float LensDistortionZoom = 0.4f;
};
#else
cbuffer AutoExposureSpdCBData : register(b0)
{
uint mips;
uint numWorkGroups;
uint2 workGroupOffset;
uint2 renderSize;
};
cbuffer TonemapperCBData : register(b0)
{
float Exposure : packoffset(c0.x);
uint ToneMapper : packoffset(c0.y);
float DisplayMaxLuminance : packoffset(c0.z);
DisplayMode MonitorDisplayMode : packoffset(c0.w);
matrix ContentToMonitorRecMatrix : packoffset(c1);
int2 LetterboxRectBase : packoffset(c5.x);
int2 LetterboxRectSize : packoffset(c5.z);
bool UseAutoExposure : packoffset(c6.x);
bool LensDistortionEnabled : packoffset(c6.y);
float LensDistortionStrength : packoffset(c6.z);
float LensDistortionZoom : packoffset(c6.w);
}
#endif // __cplusplus
#endif // TONEMAPPERCOMMON_H