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Youngcultists Event Is Occasionally Non-Interactable #17323

@SoobGorl

Description

@SoobGorl

Discussed in #17301

Originally posted by cl0ck-byte April 14, 2026

Description:

The youngcultists event will occasionally become uninteractable, the passed out cultists not having an event/speaking indicator on them. While the event normally triggers correctly when done through the console, occasionally, it will naturally not progress (image 2 and 3 are me teleporting there--the cultist usually spawns far away and runs to the patient).

image image image

Reproduction:

  1. Download this singleplayer save
  2. Dock to the outpost above you (New Iapetus)
  3. debugai and ctrl + e to see active events better
  4. freecam to find the cultists (optional, but New Iapetus is huge)
  5. Control your captain and approach the cultists
  6. The cultists are non-interactable
    #. Note: triggering this event seems to work fine--doing these steps in a natural setting seemingly breaks this interaction. Saving/exiting and having the event retrigger after this has the event trigger normally when it happens naturally--unsure why.
Image

Additional Information:

Behavior is possibly related or connected to #17322

Version:

release/dlc-companion-update 04/15/2026 (MDY) - ba8c8d59ba8011278e49efef8c916a29f75be614

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    BugSomething isn't workingCodeProgramming taskDLCIssue/report related to the upcoming Home and Harbor DLC.TicketThe issue has been converted into an issue report.

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