- Ported to 26.1
- Fixed armor rendering on all mobs
- Fixed projectile owner incompatibility with vanilla /execute on origin command
- Fixed spawn eggs colors
- Updated translations
- Fixed mobs not burning in daylight
- Updated ru_ru translations (Thanks to mpustovoi)
- Fixed modmenu integration
- Fixed config translations and typos
- Added support for Parched spawners and better spawning
- Zombie will now be converted to Gelid in powder snow
- Mobs should now properly trigger Monster Hunter vanilla advancements when killed
- Separated all models/layers from the vanilla mobs to prevent model and animation problems
- Port to 1.21.11
- Backport to 1.20.1
- Port to 1.21.9/1.21.10
- Internal cleanup and changes
There release is contains a breaking change with configs, configs are now connected to one variantsandventures json file
- Fixed thicket trial chamber spawners
- Added zh_tw translations (Thanks to xz123456xz)
- Ported to 1.21.7/1.21.8
- Internal refactor
- Fixed invalid accesstransformer
- Ported to 1.21.5 and 1.21.6
- Internal refactor
- Fixed vanilla advancements
- Fixed Murk spawns in trial chambers
- Fixed not working config
- Fixed main menu blur (on 1.21.4)
- Fixed mod crash related to latest YACL
- Fixed crash related to shooting arrows from a non bow weapons (caused by other mods, should be also fixed on their side)
- Improved general spawn replacement logic (mobs should be able to spawn with armor/items as the original mobs)
- Lowered thicket sound effect volume
- Mobs should properly trigger vanilla advancements now when killed (for example Monster Hunter)
- Fixed server crash related to entity spawns
- Fixed bug/log spam related to entity spawns
- Removed default resource pack adding custom animations to murk
- Fixed crash related to world generation of trial chambers
- Added mobs to trial chambers
- Added bogged support
- Fixed murk attack sound
- Fixed loot tables for all added mobs
- Reworked configs
- Removed experimental animations
- Added de_de translations (Thanks to tristankechlo)
- Updated zh_cn translations (Thanks to UDTakerBean)
- Updated pt_br translations (Thanks to demorogabrtz)
There release is contains a breaking change with configs, configs are now separated and located under the variantsandventures directory in separate json files.
- Experimental animations are disabled by default
- Improved how compatibility works between minor minecraft versions
- Fixed spawn eggs
- Added ru_ru translations (Thanks to mpustovoi)
- Updated vi_vn translations (Thanks to godkyo98)
- Removed custom head/skull blocks
- Fixed skull model related crashes
- Murk Fresh Animations support (Thanks to EgeK)
- Added vi_vn translations (Thanks to godkyo98)
- Fixed Murk not being able to breath underwater
- Murk should be able to swim in the water similarly to drowned
- Decreased Murk spawn chance
- Fixed missing Murk death sound effect
- Added ja_jp translations (Thanks to EndilCrafter)
- Updated uk_ua translations (Thanks to unroman)
- Added Murk (Sunken Skeleton)
- Added Verdant to the skeletons entity types tag
- Added configurable minimum Y levels for entity spawns
- Decreased the poison time of the Verdant and Thicket attacks
- Fixed multiple sound effect volumes being too loud
- Added missing translation keys
- Added uk_ua translations (Thanks to unroman)
- Added pt_br translations (Thanks to Ezequiel9898)
- Fixed crash related to custom skulls/heads rendering
- Added Gelid (Frozen Zombie)
- Added Thicket (Jungle Zombie)
- Added Verdant (Jungle Skeleton)