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1.0.24

  • Ported to 26.1
  • Fixed armor rendering on all mobs

1.0.23

  • Fixed projectile owner incompatibility with vanilla /execute on origin command

1.0.22

  • Fixed spawn eggs colors
  • Updated translations

1.0.21

  • Fixed mobs not burning in daylight
  • Updated ru_ru translations (Thanks to mpustovoi)

1.0.20

  • Fixed modmenu integration
  • Fixed config translations and typos
  • Added support for Parched spawners and better spawning
  • Zombie will now be converted to Gelid in powder snow
  • Mobs should now properly trigger Monster Hunter vanilla advancements when killed
  • Separated all models/layers from the vanilla mobs to prevent model and animation problems
  • Port to 1.21.11
  • Backport to 1.20.1

1.0.19

  • Port to 1.21.9/1.21.10
  • Internal cleanup and changes

There release is contains a breaking change with configs, configs are now connected to one variantsandventures json file

1.0.18

  • Fixed thicket trial chamber spawners
  • Added zh_tw translations (Thanks to xz123456xz)

1.0.17

  • Ported to 1.21.7/1.21.8
  • Internal refactor

1.0.16

  • Fixed invalid accesstransformer

1.0.15

  • Ported to 1.21.5 and 1.21.6
  • Internal refactor

1.0.14

  • Fixed vanilla advancements

1.0.13

  • Fixed Murk spawns in trial chambers

1.0.12

  • Fixed not working config
  • Fixed main menu blur (on 1.21.4)

1.0.11

  • Fixed mod crash related to latest YACL
  • Fixed crash related to shooting arrows from a non bow weapons (caused by other mods, should be also fixed on their side)
  • Improved general spawn replacement logic (mobs should be able to spawn with armor/items as the original mobs)
  • Lowered thicket sound effect volume
  • Mobs should properly trigger vanilla advancements now when killed (for example Monster Hunter)

1.0.10

  • Fixed server crash related to entity spawns

1.0.9

  • Fixed bug/log spam related to entity spawns
  • Removed default resource pack adding custom animations to murk

1.0.8

  • Fixed crash related to world generation of trial chambers

1.0.7

  • Added mobs to trial chambers
  • Added bogged support
  • Fixed murk attack sound
  • Fixed loot tables for all added mobs
  • Reworked configs
  • Removed experimental animations
  • Added de_de translations (Thanks to tristankechlo)
  • Updated zh_cn translations (Thanks to UDTakerBean)
  • Updated pt_br translations (Thanks to demorogabrtz)

There release is contains a breaking change with configs, configs are now separated and located under the variantsandventures directory in separate json files.

1.0.6

  • Experimental animations are disabled by default
  • Improved how compatibility works between minor minecraft versions
  • Fixed spawn eggs
  • Added ru_ru translations (Thanks to mpustovoi)
  • Updated vi_vn translations (Thanks to godkyo98)

1.0.5

  • Removed custom head/skull blocks

1.0.4

  • Fixed skull model related crashes
  • Murk Fresh Animations support (Thanks to EgeK)
  • Added vi_vn translations (Thanks to godkyo98)
  • Fixed Murk not being able to breath underwater

1.0.3

  • Murk should be able to swim in the water similarly to drowned
  • Decreased Murk spawn chance
  • Fixed missing Murk death sound effect
  • Added ja_jp translations (Thanks to EndilCrafter)
  • Updated uk_ua translations (Thanks to unroman)

1.0.2

  • Added Murk (Sunken Skeleton)
  • Added Verdant to the skeletons entity types tag
  • Added configurable minimum Y levels for entity spawns
  • Decreased the poison time of the Verdant and Thicket attacks
  • Fixed multiple sound effect volumes being too loud
  • Added missing translation keys
  • Added uk_ua translations (Thanks to unroman)
  • Added pt_br translations (Thanks to Ezequiel9898)

1.0.1

  • Fixed crash related to custom skulls/heads rendering

1.0.0

  • Added Gelid (Frozen Zombie)
  • Added Thicket (Jungle Zombie)
  • Added Verdant (Jungle Skeleton)