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engine: ref_api: complete the RefAPI 15 changelog
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Lines changed: 6 additions & 2 deletions

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engine/ref_api.h

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@@ -66,6 +66,12 @@ GNU General Public License for more details.
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// Removed CL_AddCustomBeam, it's now handled through R_AddEntity
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// 15. Replaced CL_InitStudioAPI with R_StudioFillAPI + R_StudioSetDrawInterface
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// Engine now builds engine_studio_api_t and handles client DLL negotiation
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// Replaced R_DrawStretchRaw and AVI_UploadRawFrame with GL_UpdateTexture
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// Added GL_CreateTexture, R_GetDetailScaleForTexture, R_SetDetailScaleForTexture
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// Removed R_Flush, VGUI_UploadTextureBlock, R_BeamCull, pfnGetStudioModelInterface
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// Moved RenderAPI and TriAPI filling to renderer via R_FillRenderAPI and R_FillTriAPI
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// Moved detail textures parsing and cinematic texture management to engine
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// Moved creation of default textures to the engine
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#define REF_API_VERSION 15
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#define TF_SKY (TF_SKYSIDE|TF_NOMIPMAP|TF_ALLOW_NEAREST)

ref/gl/gl_draw.c

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@@ -56,8 +56,6 @@ void R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, f
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/*
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=============
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GL_UpdateTexture
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Upload raw BGRA pixel data to an existing texture
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=============
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*/
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void GL_UpdateTexture( int texnum, int cols, int rows, int width, int height, const byte *buffer, pixformat_t fmt )

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