All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
- Added a storage memory optimization mode: when enabled, the size of each unique log will take up approximately 3 times less space
- Added a ReadMe file for easy opening in Unity with examples for a quick start (README.asset)
- [2026-01-19] Completed documentation for: JP
- [2026-01-19] Completed documentation for: CN
- Changing internal namespaces to avoid syntax errors
- The Unity.Collections internal access class CollectionsMemory has been moved to a separate namespace and renamed to avoid conflicts with other plugins or custom wrappers for the same purpose.
- Fixed a rare bug where log access was called in late OnDestroy methods when the application was stopped.
- Improved ECS examples
- Added a check for the maximum number of logs when writing.
- No domain reboot mode: retrieving logs after exiting Play Mode now works correctly. Previously, it only remembered the first session.
- Fixed the Profiler.MissingCase error when triggering the log overflow check.
- Fixed OpenUPM link
- Fixed demo scene serialization
- Initial commit