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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[1.0.2] - 2026-02-26

Added

  • Added a storage memory optimization mode: when enabled, the size of each unique log will take up approximately 3 times less space
  • Added a ReadMe file for easy opening in Unity with examples for a quick start (README.asset)
  • [2026-01-19] Completed documentation for: JP
  • [2026-01-19] Completed documentation for: CN

Changed

  • Changing internal namespaces to avoid syntax errors
  • The Unity.Collections internal access class CollectionsMemory has been moved to a separate namespace and renamed to avoid conflicts with other plugins or custom wrappers for the same purpose.

Fixed

  • Fixed a rare bug where log access was called in late OnDestroy methods when the application was stopped.

[1.0.1] - 2026-01-13

Added

  • Improved ECS examples
  • Added a check for the maximum number of logs when writing.

Fixed

  • No domain reboot mode: retrieving logs after exiting Play Mode now works correctly. Previously, it only remembered the first session.
  • Fixed the Profiler.MissingCase error when triggering the log overflow check.
  • Fixed OpenUPM link
  • Fixed demo scene serialization

[1.0.0] - 2026-01-11

Added

  • Initial commit