Describe the bug
In VR mode, left eye renders blank (just a black background)(right eye renders scene fine)
To Reproduce
Steps to reproduce the behavior:
- Switch scene to WebXRInteractionToolkit
- Build to WebGL
- Zip index file + build + TemplateData + any _headers
- Upload to Netlify for hosting
- Launch deployed project on Meta Quest 2
- Switch to immersive VR
Expected behavior
Both eyes display the scene.
Screenshots
I don't really know how to screenshot with VR but I can figure it out if necessary
Unity info (please complete the following information):
- Editor version: 6000.1.2f1
- WebXR package version: 0.22.1
- WebXR Interactions version: 0.22.0
- Git or OpenUPM: OpenUPM
- Using old components (like the Desert sample) or Input System + XR Interaction Toolkit: Input System (1.14.0) + XR Interaction Toolkit (3.1.2)
- Built-in render pipeline or URP:
Desktop (please complete the following information):
- OS + Version: Windows 11
- Browser: Chrome 136
Headset (please complete the following information):
- Device: Meta Quest 2
- OS: Meta Quest v.76.1025
- Browser: Chrome 134
Additional context
I did switch to the WebXRURP asset but that didn't fix the issue
Main Camera's Target Eye is set to Both
Describe the bug
In VR mode, left eye renders blank (just a black background)(right eye renders scene fine)
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Both eyes display the scene.
Screenshots
I don't really know how to screenshot with VR but I can figure it out if necessary
Unity info (please complete the following information):
Desktop (please complete the following information):
Headset (please complete the following information):
Additional context
I did switch to the WebXRURP asset but that didn't fix the issue
Main Camera's Target Eye is set to Both