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.gitignore
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122 lines (104 loc) · 2.05 KB
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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
**/[Ll]ibrary/
**/[Tt]emp/
**/[Ll]ogs/
**/[Mm]emoryCaptures/
**/[Uu]ser[Ss]ettings/
**/[Oo]bj/Debug/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!**/[Aa]ssets/**/*.meta
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Recordings can get excessive in size
/[Rr]ecordings/
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Ignore temporaries from GameCI
/[Aa]rtifacts/
/[Cc]odeCoverage/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Rider Generated
**/Plugins/Editor/JetBrains*
.idea
RiderScriptEditorPersistedState.asset
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
**/.utmp/
**/BuildReports/
**/BuildReports.meta
**/Editor Default Resources/
**/Editor Default Resources.meta
**/WebGL Builds/
**/WebGL Builds.meta
build-output.properties
# Crashlytics generated file
crashlytics-build.properties
# OS generated
**/.DS_Store
**/DS_Store
**/DS_Store?*
**/._*
**/Spotlight-V100
**/.Trashes
**/ehthumbs.db
**/Thumbs.db
# Windows generated
*.orig
*.orig.meta
*.uxf
# Android SDK
**/androidx.*
**/com.*
**/javax.*
**/org.*
**/FirebaseCrashlytics.*
FirebaseApp.androidlib
FirebaseApp.androidlib.meta
AndroidResolverDependencies.xml
GvhProjectSettings.xml
# Credential files:
**/GoogleService-Info*.plist*
**/google-services*.json**
**/StreamingAssets/
**/StreamingAssets.meta
#Project Specific
.codeiumignore
Server~/log.txt
Server~/log.txt.meta
log.txt
log.txt.meta
Server~/build/*
Server~/node_modules/*
.bmad-core/
.windsurf/