Local spec failures testing against a release. These were run in the browser
npm start -- --production with SpecRunner http://localhost:8080/Specs/SpecRunner.html?built=true&release=true
- Renderer/CubeMap > loadMipmaps works in WebGL 1
RuntimeError: Fragment shader failed to compile. Compile log: ERROR: 0:29: 'czm_textureCube' : function does not return a value:
Error
at new ER (http://localhost:8080/Build/Cesium/Cesium.js:75:137)
at s2e (http://localhost:8080/Build/Cesium/Cesium.js:93:122)
at Fre (http://localhost:8080/Build/Cesium/Cesium.js:94:1411)
at wU (http://localhost:8080/Build/Cesium/Cesium.js:94:1361)
at I0._bind (http://localhost:8080/Build/Cesium/Cesium.js:94:2213)
at fXe (http://localhost:8080/Build/Cesium/Cesium.js:4005:57098)
at yd.draw (http://localhost:8080/Build/Cesium/Cesium.js:4005:57921)
at OR.execute (http://localhost:8080/Build/Cesium/Cesium.js:90:5782)
at contextRenderAndReadPixels (http://localhost:8080/Build/Specs/spec-main.js:785:11)
at expectContextToRender (http://localhost:8080/Build/Specs/spec-main.js:803:18)
-
Scene/DynamicEnvironmentMapManager > render tests > with dynamic lighting in sydney > produces radiance values with mainly neutral direct light
Expected 0.2 to equal epsilon 0.3333333333333333, 0.1.
at
at UserContext. (http://localhost:8080/Build/Specs/SpecList.js:199725:28)
at
-
Scene/Model/Model3DTileContent > pnts > picks based on batchId
Expected not to render [0,0,0,255], but actually rendered [0,0,0,255].
at
at http://localhost:8080/Build/Specs/SpecList.js:314499:28
at compare (http://localhost:8080/Build/Specs/spec-main.js:363:13)
at
-
Scene/Model/Model > debugWireframe > debugWireframe does nothing in WebGL1 if enableDebugWireframe is false
RuntimeError: Fragment shader failed to compile. Compile log: ERROR: 0:1093: 'czm_textureCube' : function does not return a value:
Error
at new ER (http://localhost:8080/Build/Cesium/Cesium.js:75:137)
at s2e (http://localhost:8080/Build/Cesium/Cesium.js:93:122)
at Fre (http://localhost:8080/Build/Cesium/Cesium.js:94:1411)
at wU (http://localhost:8080/Build/Cesium/Cesium.js:94:1361)
at I0._bind (http://localhost:8080/Build/Cesium/Cesium.js:94:2213)
at fXe (http://localhost:8080/Build/Cesium/Cesium.js:4005:57098)
at yd.draw (http://localhost:8080/Build/Cesium/Cesium.js:4005:57921)
at OR.execute (http://localhost:8080/Build/Cesium/Cesium.js:90:5782)
at qu (http://localhost:8080/Build/Cesium/Cesium.js:16828:18805)
at N (http://localhost:8080/Build/Cesium/Cesium.js:16828:22745)
Local spec failures testing against a release. These were run in the browser
npm start -- --productionwith SpecRunnerhttp://localhost:8080/Specs/SpecRunner.html?built=true&release=trueRuntimeError: Fragment shader failed to compile. Compile log: ERROR: 0:29: 'czm_textureCube' : function does not return a value:
Error
at new ER (http://localhost:8080/Build/Cesium/Cesium.js:75:137)
at s2e (http://localhost:8080/Build/Cesium/Cesium.js:93:122)
at Fre (http://localhost:8080/Build/Cesium/Cesium.js:94:1411)
at wU (http://localhost:8080/Build/Cesium/Cesium.js:94:1361)
at I0._bind (http://localhost:8080/Build/Cesium/Cesium.js:94:2213)
at fXe (http://localhost:8080/Build/Cesium/Cesium.js:4005:57098)
at yd.draw (http://localhost:8080/Build/Cesium/Cesium.js:4005:57921)
at OR.execute (http://localhost:8080/Build/Cesium/Cesium.js:90:5782)
at contextRenderAndReadPixels (http://localhost:8080/Build/Specs/spec-main.js:785:11)
at expectContextToRender (http://localhost:8080/Build/Specs/spec-main.js:803:18)
Scene/DynamicEnvironmentMapManager > render tests > with dynamic lighting in sydney > produces radiance values with mainly neutral direct light
Expected 0.2 to equal epsilon 0.3333333333333333, 0.1.
at
at UserContext. (http://localhost:8080/Build/Specs/SpecList.js:199725:28)
at
Scene/Model/Model3DTileContent > pnts > picks based on batchId
Expected not to render [0,0,0,255], but actually rendered [0,0,0,255].
at
at http://localhost:8080/Build/Specs/SpecList.js:314499:28
at compare (http://localhost:8080/Build/Specs/spec-main.js:363:13)
at
Scene/Model/Model > debugWireframe > debugWireframe does nothing in WebGL1 if enableDebugWireframe is false
RuntimeError: Fragment shader failed to compile. Compile log: ERROR: 0:1093: 'czm_textureCube' : function does not return a value:
Error
at new ER (http://localhost:8080/Build/Cesium/Cesium.js:75:137)
at s2e (http://localhost:8080/Build/Cesium/Cesium.js:93:122)
at Fre (http://localhost:8080/Build/Cesium/Cesium.js:94:1411)
at wU (http://localhost:8080/Build/Cesium/Cesium.js:94:1361)
at I0._bind (http://localhost:8080/Build/Cesium/Cesium.js:94:2213)
at fXe (http://localhost:8080/Build/Cesium/Cesium.js:4005:57098)
at yd.draw (http://localhost:8080/Build/Cesium/Cesium.js:4005:57921)
at OR.execute (http://localhost:8080/Build/Cesium/Cesium.js:90:5782)
at qu (http://localhost:8080/Build/Cesium/Cesium.js:16828:18805)
at N (http://localhost:8080/Build/Cesium/Cesium.js:16828:22745)