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workflow_canvas.py
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345 lines (278 loc) · 13.1 KB
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"""
Graphics Scene and View for workflow canvas with zoom and pan support.
"""
from PyQt5.QtWidgets import QGraphicsScene, QGraphicsView, QMenu, QAction
from PyQt5.QtCore import Qt, QPointF, pyqtSignal
from PyQt5.QtGui import QPainter, QWheelEvent, QMouseEvent, QKeyEvent
from node import Node, NodeType, NodeRegistry
from graphics_items import GraphicsNode, GraphicsConnection
from workflow_graph import WorkflowGraph
class WorkflowScene(QGraphicsScene):
"""Graphics scene for the workflow canvas."""
# Signals
node_selected = pyqtSignal(Node)
connection_added = pyqtSignal(str, str)
def __init__(self, workflow_graph: WorkflowGraph, parent=None):
super().__init__(parent)
self.workflow_graph = workflow_graph
# Visual elements
self.graphics_nodes = {} # Map node_id -> GraphicsNode
self.graphics_connections = [] # List of GraphicsConnection
# Connection creation state
self.temp_connection_start = None
self.temp_connection_line = None
# Set scene size
self.setSceneRect(-2000, -2000, 4000, 4000)
# Draw grid background
self.setBackgroundBrush(Qt.white)
def add_node_at_position(self, node_type: NodeType, pos: QPointF):
"""Add a new node at the specified position."""
# Create logical node
node = NodeRegistry.create_node(node_type, x=pos.x(), y=pos.y())
# Add to graph
if not self.workflow_graph.add_node(node):
return None
# Create visual representation
graphics_node = GraphicsNode(node)
self.addItem(graphics_node)
self.graphics_nodes[node.id] = graphics_node
return node
def remove_selected_items(self):
"""Remove selected nodes and connections."""
selected_items = self.selectedItems()
for item in selected_items:
if isinstance(item, GraphicsNode):
# Remove node from graph
node_id = item.node.id
self.workflow_graph.remove_node(node_id)
# Remove visual elements
if node_id in self.graphics_nodes:
self.removeItem(self.graphics_nodes[node_id])
del self.graphics_nodes[node_id]
# Remove associated connections
self.graphics_connections = [conn for conn in self.graphics_connections
if conn.from_node != item and conn.to_node != item]
elif isinstance(item, GraphicsConnection):
# Remove connection from graph
from_id = item.from_node.node.id
to_id = item.to_node.node.id
self.workflow_graph.remove_connection(from_id, to_id)
# Remove visual element
self.removeItem(item)
if item in self.graphics_connections:
self.graphics_connections.remove(item)
def add_connection(self, from_node: GraphicsNode, to_node: GraphicsNode) -> bool:
"""Add a connection between two nodes."""
from_id = from_node.node.id
to_id = to_node.node.id
# Add to logical graph
success, error_msg = self.workflow_graph.add_connection(from_id, to_id)
if not success:
print(f"Cannot add connection: {error_msg}")
return False
# Create visual connection
graphics_conn = GraphicsConnection(from_node, to_node)
self.addItem(graphics_conn)
self.graphics_connections.append(graphics_conn)
self.connection_added.emit(from_id, to_id)
return True
def update_connections(self):
"""Update all connection visuals (called when nodes move)."""
for conn in self.graphics_connections:
conn.update_position()
def clear_workflow(self):
"""Clear all nodes and connections."""
self.clear()
self.graphics_nodes.clear()
self.graphics_connections.clear()
self.workflow_graph.clear()
def rebuild_from_graph(self):
"""Rebuild visual elements from the workflow graph."""
# Clear existing visual elements
self.clear()
self.graphics_nodes.clear()
self.graphics_connections.clear()
# Create graphics nodes
for node in self.workflow_graph.nodes.values():
graphics_node = GraphicsNode(node)
self.addItem(graphics_node)
self.graphics_nodes[node.id] = graphics_node
# Create graphics connections
for from_id, to_id in self.workflow_graph.connections:
if from_id in self.graphics_nodes and to_id in self.graphics_nodes:
from_node = self.graphics_nodes[from_id]
to_node = self.graphics_nodes[to_id]
graphics_conn = GraphicsConnection(from_node, to_node)
self.addItem(graphics_conn)
self.graphics_connections.append(graphics_conn)
def mousePressEvent(self, event: QMouseEvent):
"""Handle mouse press for connection creation."""
item = self.itemAt(event.scenePos(), self.views()[0].transform())
if isinstance(item, GraphicsNode):
# Emit node selected signal
self.node_selected.emit(item.node)
# Start connection creation with Ctrl+Click
if event.button() == Qt.LeftButton and event.modifiers() == Qt.ControlModifier:
self.temp_connection_start = item
# Create a temporary line for visual feedback
from PyQt5.QtWidgets import QGraphicsLineItem
from PyQt5.QtGui import QPen
self.temp_connection_line = QGraphicsLineItem()
self.temp_connection_line.setPen(QPen(Qt.black, 2, Qt.DashLine))
self.addItem(self.temp_connection_line)
event.accept()
return
super().mousePressEvent(event)
def mouseMoveEvent(self, event: QMouseEvent):
"""Handle mouse move for connection creation preview."""
if self.temp_connection_start and self.temp_connection_line:
# Update the temporary line
start = self.temp_connection_start.get_output_point()
end = event.scenePos()
self.temp_connection_line.setLine(start.x(), start.y(), end.x(), end.y())
super().mouseMoveEvent(event)
def mouseReleaseEvent(self, event: QMouseEvent):
"""Handle mouse release for connection creation."""
if self.temp_connection_start and event.button() == Qt.LeftButton:
# Check if we released on a node
item = self.itemAt(event.scenePos(), self.views()[0].transform())
if isinstance(item, GraphicsNode) and item != self.temp_connection_start:
# Create connection
self.add_connection(self.temp_connection_start, item)
# Clean up temporary line
if self.temp_connection_line:
self.removeItem(self.temp_connection_line)
self.temp_connection_line = None
self.temp_connection_start = None
event.accept()
return
super().mouseReleaseEvent(event)
def get_node_at_position(self, pos: QPointF) -> GraphicsNode:
"""Get the node at the specified position."""
items = self.items(pos)
for item in items:
if isinstance(item, GraphicsNode):
return item
return None
class WorkflowView(QGraphicsView):
"""Graphics view with zoom and pan support."""
def __init__(self, scene: WorkflowScene, parent=None):
super().__init__(scene, parent)
# View settings
self.setRenderHint(QPainter.Antialiasing)
self.setRenderHint(QPainter.TextAntialiasing)
self.setDragMode(QGraphicsView.RubberBandDrag)
self.setTransformationAnchor(QGraphicsView.AnchorUnderMouse)
self.setResizeAnchor(QGraphicsView.AnchorUnderMouse)
# Zoom settings
self.zoom_factor = 1.0
self.zoom_step = 1.15
self.min_zoom = 0.3
self.max_zoom = 3.0
# Pan settings
self.pan_active = False
self.pan_start_pos = None
def wheelEvent(self, event: QWheelEvent):
"""Handle mouse wheel for zooming."""
# Get the mouse position in scene coordinates before zooming
old_pos = self.mapToScene(event.pos())
# Calculate zoom factor
if event.angleDelta().y() > 0:
zoom_factor = self.zoom_step
else:
zoom_factor = 1.0 / self.zoom_step
# Check zoom limits
new_zoom = self.zoom_factor * zoom_factor
if new_zoom < self.min_zoom or new_zoom > self.max_zoom:
return
# Apply zoom
self.scale(zoom_factor, zoom_factor)
self.zoom_factor = new_zoom
# Get the new position after zooming
new_pos = self.mapToScene(event.pos())
# Adjust view to keep the same point under the mouse
delta = new_pos - old_pos
self.translate(delta.x(), delta.y())
def mousePressEvent(self, event: QMouseEvent):
"""Handle mouse press for panning."""
if event.button() == Qt.MiddleButton:
# Start panning
self.pan_active = True
self.pan_start_pos = event.pos()
self.setCursor(Qt.ClosedHandCursor)
event.accept()
else:
super().mousePressEvent(event)
def mouseMoveEvent(self, event: QMouseEvent):
"""Handle mouse move for panning."""
if self.pan_active:
# Pan the view
delta = event.pos() - self.pan_start_pos
self.pan_start_pos = event.pos()
self.horizontalScrollBar().setValue(
self.horizontalScrollBar().value() - delta.x()
)
self.verticalScrollBar().setValue(
self.verticalScrollBar().value() - delta.y()
)
event.accept()
else:
super().mouseMoveEvent(event)
def mouseReleaseEvent(self, event: QMouseEvent):
"""Handle mouse release for panning."""
if event.button() == Qt.MiddleButton and self.pan_active:
# Stop panning
self.pan_active = False
self.setCursor(Qt.ArrowCursor)
event.accept()
else:
super().mouseReleaseEvent(event)
def keyPressEvent(self, event: QKeyEvent):
"""Handle key press events."""
if event.key() == Qt.Key_Delete or event.key() == Qt.Key_Backspace:
# Delete selected items
self.scene().remove_selected_items()
elif event.key() == Qt.Key_Plus or event.key() == Qt.Key_Equal:
# Zoom in
if self.zoom_factor * self.zoom_step <= self.max_zoom:
self.scale(self.zoom_step, self.zoom_step)
self.zoom_factor *= self.zoom_step
elif event.key() == Qt.Key_Minus:
# Zoom out
if self.zoom_factor / self.zoom_step >= self.min_zoom:
self.scale(1.0 / self.zoom_step, 1.0 / self.zoom_step)
self.zoom_factor /= self.zoom_step
elif event.key() == Qt.Key_0 and event.modifiers() == Qt.ControlModifier:
# Reset zoom
self.reset_zoom()
else:
super().keyPressEvent(event)
def reset_zoom(self):
"""Reset zoom to 100%."""
self.resetTransform()
self.zoom_factor = 1.0
def contextMenuEvent(self, event):
"""Show context menu."""
scene_pos = self.mapToScene(event.pos())
menu = QMenu(self)
# Add node actions
add_menu = menu.addMenu("Add Node")
start_action = QAction("Start Node", self)
start_action.triggered.connect(lambda: self.scene().add_node_at_position(NodeType.START, scene_pos))
add_menu.addAction(start_action)
process_action = QAction("Process Node", self)
process_action.triggered.connect(lambda: self.scene().add_node_at_position(NodeType.PROCESS, scene_pos))
add_menu.addAction(process_action)
decision_action = QAction("Decision Node", self)
decision_action.triggered.connect(lambda: self.scene().add_node_at_position(NodeType.DECISION, scene_pos))
add_menu.addAction(decision_action)
end_action = QAction("End Node", self)
end_action.triggered.connect(lambda: self.scene().add_node_at_position(NodeType.END, scene_pos))
add_menu.addAction(end_action)
# Delete action if items are selected
if self.scene().selectedItems():
menu.addSeparator()
delete_action = QAction("Delete Selected", self)
delete_action.triggered.connect(self.scene().remove_selected_items)
menu.addAction(delete_action)
menu.exec_(event.globalPos())